When making this level, I focused on creating a shooting range with both mobile and immobile targets, with some that pop out of cover when you approach them, and even some turrets with very basic AI. Different targets are worth different amount of points. The player's gun is just a basic single-shot gun. The game also includes pickups for the player's health and ammo. Everything here was scripted myself.

Note: The mouse controls in the WebGL player can be kind of wonky, but they work fine in the executable file. Press the lock cursor button to lock the cursor to the center of the game.

All sounds are from FreeSound.org.


WASD - Move

Space - Jump

Left Click - Fire weapon

Mouse - Look around

Year of production: Fall 2015

Install instructions

The zip file contains the executable file and the data folder for the game. Just extract the zip file to a location you can easily access and make sure the executable file is in the same place as the data folder.


SPhillips_TargetPractice.zip 10 MB

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