I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the player's start point to the end goal. The game is played from a third person perspective, and the mechanics used were a double jump mechanic, a gravity reversal mechanic, and kill volume mechanics.* I also scripted a tutorial for the player. This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version.
Note: Press the lock cursor button to lock the cursor to the center of the game.
*Note#2: The mechanics featured in this level were all programmed by Dean Soeder, and his portfolio can be found here.
All sounds are from FreeSound.org.
The zip file contains the executable file and the data folder for the game. Just extract the zip file to a location you can easily access and make sure the executable file is in the same place as the data folder.
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