I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the player's start point to the end goal. The game is a 2D side-scrolling platformer, and the mechanics used were a wall jump mechanic, and a jetpack mechanic.* This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version.
*Note: The mechanics featured in this level were all programmed by Dean Soeder, and his portfolio can be found here.
All sounds are from FreeSound.org.
Year of production: Spring 2015
The zip file contains the executable file and the data folder for the game. Just extract the zip file to a location you can easily access and make sure the executable file is in the same place as the data folder.
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