I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the player's start point to the end goal. The game is a 2D side-scrolling platformer, and the mechanics used were a wall jump mechanic, and a jetpack mechanic.* This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version.

*Note: The mechanics featured in this level were all programmed by Dean Soeder, and his portfolio can be found here.

All sounds are from FreeSound.org.

Year of production: Spring 2015

Published Oct 04, 2016
PlatformsWindows, HTML5
AuthorS. Benjamin Phillips

Install instructions

The zip file contains the executable file and the data folder for the game. Just extract the zip file to a location you can easily access and make sure the executable file is in the same place as the data folder.


SBP_Level2.zip 7 MB

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