Final project required for BA degree from the University of Texas at Dallas. Utilizing all the skills learned during those 4 years leading to graduation, I created 2 white boxed levels for a 2.5D stealth game using Unity. Mechanics for the game included a throw able box used to distract enemies, hiding places, a gun used to temporarily stun enemies, a cloaking device, and simple AI to control the enemies. All mechanics were coded in C# using original scripts.

All sounds are from FreeSound.org.

Year of production: Jan. 2016 - May 2016

Download

Download
phillips_capstone_final02.zip 10 MB

Install instructions

The zip file contains the executable file and the data folder for the game. Just extract the zip file to a location you can easily access and make sure the executable file is in the same place as the data folder.

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